Measuring the power draw of my PC and PS5

A few posts ago I showed how to measure power consumption with Shelly’s IoT device. In this post I’m going to share my measurement results regarding my PC and my Playstation 5. I measured the total power draw of these devices directly from the socket.

Let’s start with a PC, here is my configuration (yes it’s an anti-RGB config):

  • MSI B450 Tomahawk MAX
  • AMD Ryzen 5 3600 + Noctua NH-U12S chromax.black
  • MSI GTX 1660Super GamingX
  • Crucial Ballistix 2×8 GB CL16 3200MHz
  • Crucial MX-500 500 GB + WD Blue SSD 1 TB
  • 4X Noctua NF-S12B Redux-1200 PWM fan
  • Fractal Design Mesify C case
  • be quiet! Pure Power 11 500 W
PC’s total power draw running different applications
PC’s total power draw running different applications

As you can see I played 3 different games, and measured the power draw in idle. Why is Rocket League different from the two others? The power draw playing Rocket League is less because I capped the framerate at 120 fps (I don’t need 400-500 fps in RL), so the GPU utilization wasn’t 100%. However when I was playing Doom Eternal and RDR2 there wasn’t frame a limit applied, so the GPU utilization was around 99% during the whole time. In these cases the system’s total power draw was approx. 200 Watts. So I don’t really need a 500 W power supply for this system without overclocking. Of course my system’s power draw can exceed 200 Watts if both CPU and GPU utilization go to 100%, but that’s usually not the case during gaming. Generally the GPU defines the power consumption. Lastly I ran some benchmarks as well, here is the result. (I should have run AIDA64 for stressing both the CPU and GPU, that’s my mistake).

PC’s power draw running benchmark
PC’s power draw running benchmark

I also measured the power consumption of my Playstation 5 (disk version), you can see the results below:

Playstation 5’s power draw
Playstation 5’s power draw

I presume that the GPU utilization was around 99% when I was playing Spider-Man and RE2 Remake (with the PS5 patch), because I played both games in VRR mode (I have a 120 Hz VVR display), and the framerate didn’t reach 120 fps in either case. While playing Last of Us part 2 the framerate was limited to 60 fps.